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fh_adventures2010-08-08 10:09 am
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FALLOUTVERSE - Capital Wasteland into Vault 106 - DAY THREE
For a moment, it seemed almost like a rustic scene: a herd of calm, two-headed cows ambled idly past Fandom's camping spot, and took up a position to graze off what little grass managed to wrestle itself loose from the ruined soil, just a few feet away.
But overnight, the cracks had increased in size, cutting through the sky. Looking upwards now, it was almost as if whatever location they were pulled towards had a halo, a small ring of friendly skies from which the blackness shot out in several directions.
Furthermore, though, this was Radscorpion country, and the people who travelled here now would do best to watch their steps...
And after that, it was on to a small hidden door in the middle of nowhere - behind which hid Vault 106.
[[wait for the ocd up! ]]
But overnight, the cracks had increased in size, cutting through the sky. Looking upwards now, it was almost as if whatever location they were pulled towards had a halo, a small ring of friendly skies from which the blackness shot out in several directions.
Furthermore, though, this was Radscorpion country, and the people who travelled here now would do best to watch their steps...
And after that, it was on to a small hidden door in the middle of nowhere - behind which hid Vault 106.
[[
Capital Wasteland
As always, watch out for radscorpions, mirelurks, or worse.
[[ make your own ocd, as always. here's your last chance to poke around the wasteland! ]]
Wake Up and Break Up Camp
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The Wasteland Proper
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The Entrance to Vault 106
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Vault 106
Unfortunately, there is something in the air... so be careful: your best friend might suddenly start looking like that bully that tried to beat you up in fourth grade, or that really evil bad guy that tried to have you executed in public... the last thing we need is a bloody end.
The last person to come through here didn’t do a very bang-up job of clean-up, either. So nevermind your own head: you have to be wary of any insane vault dwellers that might want to try to attack you with a lead pipe or a sledgehammer.
[[ hallucinations can go as far as you’d like: your character can just hallucinate the walls being clean, or they can start seeing relatives, or imagining they’re being attacked by clones of a friend. Hallucinations only last a minute or two, the frequency is up to you ]]
Vault 106 - Living Quarters
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Vault 106 - Science Labs
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Vaul 106 - Winding Hallways
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A Cave Behind Vault 106
It's metal, rounded and jagged, and humming with some unnatural power--
And once anyone from Fandom approaches, they might find themselves suddenly somewhere altogether more familiar.
[[ First person to tag in can touch the item; the rest of you can ping here to react to being pulled home ]]
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Also, anyone who's curious can get a better look at what the inside of Vault 106 is like here. Warning, though. That place scares the hell out of me. Or you can hit up the Vault 106 entry on the Fallout: High Octane Nightmare Fuel page at TV tropes. (I know, a different kind of horror; also, be warned that this can be a very creepy game in a slightly different way than SH and Bioshock, so 'nightmare fuel' means nightmare fuel)
And in case it helps: IG, the hallucinations the main character has involve being attacked by childhood friends, seeing everything in a purple light, doubles and triples of friends and family, rooms being upside down, visions of the vault before it got ruined - clean walls, tables being upright, all that - and messages to himself on the computer terminal.
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